Showing posts with label Choice. Show all posts
Showing posts with label Choice. Show all posts

Sunday, September 15, 2013

Scanbot Sunday: Choices Part 2

Part one of this subject was originally posted on May 19th with a promise to return to the topic a week later. So I'm a little late, but let's talk about choice in Crafting and Housing and how it can drive the Wildstar Economy.

We've seen the housing plot. Your house is in the center and it is surrounded by a bunch of plugs in which you can socket structures. We've seen all sorts of buildings:  Tower Defense Games, Telegraph Training Grounds, Ferris Wheels, Banks, Crafting Stations, Gardens, Mines, Giant Statues, Dungeons on your housing plot! The point is that there are way more things to build then there is space to build things. I think this is a fantastic example of meaningful choice. As a player you have to choose which structures you want on your housing plot. For someone more interested in ascetics, the options are clearly there and the reason to rotate designs is obvious, new fun toys will show up and they'll want to give them a whirl, but what about for the serious min-max end game player? What options are there for them?