Nearly every interview with the developers at PAX East included the question "What will the payment model be?" Carbine is not ready to talk about this yet, but they were very clear in the interviews that they are talking about it. Jeremy Gaffney said in the Wildstar Panel that the game has been developed flexibly to allow them to adapt and respond to the changing market.I wanted to take some time today to talk about the different models that exist in the market today, some of the pitfalls and challenges with those models, and also how they impact design.
I am going to be looking at 3 primary models
- Monthly Subscription
- Buy to Play
- Free to Play and Freemium
